Hi, On Fri, Jan 22, 2010 at 5:28 PM, Stephen Furlani <[email protected]> wrote:
> In the Mac OS (as you know) there are multiple APIs for interfacing > with OpenGL. Â Equalizer uses AGL (Carbon) while the software I'm > working with uses NSGL/CGL. > > Can I initialize the NSOpenGLContext with the CGLContext returned from > the AGLContext generated by Equalizer!? > Or is that going to open a can of worms? I'm not really the one to ask, since I don't know Cocoa well enough. >From what I can tell, it looks legit. I suppose you should try it out and/or ask on the mac-opengl of cocoa-dev mailing lists. I've had a lot of trouble with multithreading, since the Carbon OpenGL interface can't officially be used in a thread-safe manner. You can find some of my posts in the mac-opengl archives. Cheers, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

