Hi,

On Fri, Jan 22, 2010 at 5:28 PM, Stephen Furlani
<[email protected]> wrote:

> In the Mac OS (as you know) there are multiple APIs for interfacing
> with OpenGL.  Equalizer uses AGL (Carbon) while the software I'm
> working with uses NSGL/CGL.
>
> Can I initialize the NSOpenGLContext with the CGLContext returned from
> the AGLContext generated by Equalizer!?
> Or is that going to open a can of worms?

I'm not really the one to ask, since I don't know Cocoa well enough.
>From what I can tell, it looks legit.

I suppose you should try it out and/or ask on the mac-opengl of
cocoa-dev mailing lists. I've had a lot of trouble with
multithreading, since the Carbon OpenGL interface can't officially be
used in a thread-safe manner. You can find some of my posts in the
mac-opengl archives.


Cheers,

Stefan.

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