Hello, On 3. Feb 2010, at 22:28, cpapado [via Software] wrote:
> I start my client machine using as follows: > > eVolve.exe -r -- --eq-client --eq-listen 192.168.1.3:4243 > > and then start the server as follows: > > eVolve.exe -m ..\examples\eVolve\Bucky32x32x32_d.raw -- --eq-config > 2-node.layout.eqc > > On the server side, a rendering window actually pops up momentarily. The > command line output is about the node channel failing to initialize and the > connection to the node being forcibly closed (if you need the full text, just > let me know, I just figured I'd save everyone the time of a gruesome > copy/paste). > > On the client side more interestingly I am getting the following: > Inside socketconnection.cpp "Can't resolve host cluster-server", where > cluster-server is the host-name for the server machine. This is very peculiar > since at no point do I mention the hostname in the configuration file. > > Is this a bug in EQ? Or am I getting something wrong in my config file? You also have to add a connection description for the server, so that the client can find its way back to him. The server determines its connection using getHostname(), and this is 'cluster-server' in your case which apparently is not resolvable on your client hosts. Alternatively you can make sure that the hostname of each machine resolves to an IP address reachable from all other nodes. HTH, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

