Hi Raymond,
You need to use P-Buffer or FBO as a rendering target on your second
GPU.
Check 2-pipe.2D.PBuffer.eqc in examples/configs.
Also you might need to set also a viewport for your second GPU to cover
your area. Here is an example from one of my configs:
global
{
EQ_WINDOW_IATTR_HINT_FULLSCREEN ON
EQ_WINDOW_IATTR_HINT_DOUBLEBUFFER OFF
EQ_WINDOW_IATTR_HINT_DRAWABLE pbuffer
EQ_WINDOW_IATTR_PLANES_STENCIL ON
EQ_CHANNEL_IATTR_HINT_SENDTOKEN ON
}
server
{
config
{
appNode
{
pipe
{
name "pipe0n0"
device 0
window
{
name "window0"
attributes
{
hint_drawable window
hint_doublebuffer ON
}
viewport [ 0 0 2560 1600 ]
channel { name "channel0" }
}
}
pipe
{
name "pipe0n1"
device 1
window
{
name "window1"
viewport [ 0 0 2560 1600 ]
channel { name "channel1" }
}
}
}
compound
{
...
}
}
}
Best regards,
Maxim Makhinya
On Apr 14, 2010, at 09:50 , Raymond de Vries wrote:
> Hi,
>
> I'm sorry to ask but it is still unclear how I can use multiple GPUs
> while still using 1 monitor. I can succesfully use 2-pipe.2D.eqc to
> use
> my 2 GPUs for 1 window (on Kubuntu, crashes on Windows 7) when I use 2
> monitors. But when I use only 1 screen, I cannot use 2-pipe.2D.eqc,
> the
> server aborts ('unreachable code...').
>
> Thanks a lot for your tips & hints.
>
> Regards
> Raymond
>
>
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