Hi, On 23. Apr 2010, at 9:21, chuwy [via Software] wrote:
> in an basic OpenGL App i used picking to identify objects the user > clicked on with rendering the frame again with GL_SELECT. Has anyone > done this with equalizer or is there a built in support for picking? I consider picking at least partly an application problem. Therefore there will never be fully automatic support for picking. There is however an event infrastructure which helps you implement picking. The Programming Guide should get you started -- you want to pay attention to the Event's RenderContext to get the needed picking data. Feel free to ask further questions if you get stuck. Cheers, Stefan. -- View this message in context: http://software.1713.n2.nabble.com/picking-selection-of-objects-tp4949054p4949167.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.
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