Dear all,
I'm new to the equalizer. I have a problem concerning the stereo mode. When
I tried to modify the eye base parameter, nothing is affected! Even if I
tried let it zero, it seems that is uses the default value. Although the
stereo is displayed correctly (two images for each pipe), the scene is not
viewed in stereo mode correctly when it is spanned in the edge of the walls
(e.g. simple colored cube displayed in front and left wall). Please, note
that each screen is displaying its frustum correctly, but viewing the scene
in stereo mode is not correct.
Could anyone help me in configuring the stereo mode correctly?
The system is Cave system with four walls (front, left, right and floor). I
have a cluster of five PCs. four of the PCs are controlling the four walls.
(The wall is 10 by 10 feet).
Here is the script that I use and I run it from a master machine:
#Equalizer 1.0 ascii
# Vista Configuration for Equalizer
global {
EQ_CONNECTION_SATTR_HOSTNAME "localhost"
EQ_CONNECTION_IATTR_TYPE TCPIP
EQ_CONNECTION_IATTR_PORT 4243
EQ_CONFIG_FATTR_EYE_BASE 0.07
EQ_WINDOW_IATTR_HINT_STEREO ON
EQ_WINDOW_IATTR_HINT_DOUBLEBUFFER ON
EQ_WINDOW_IATTR_HINT_DECORATION OFF
EQ_WINDOW_IATTR_HINT_FULLSCREEN ON
EQ_WINDOW_IATTR_PLANES_DEPTH 24
EQ_COMPOUND_IATTR_STEREO_MODE QUAD
}
server {
config {
latency 0
appNode {
pipe {
name "viz0-pipe"
window {
viewport [ 10 260 250 250 ]
attributes { planes_depth 24 }
channel { name "viz0-channel-left" }
}
}
}
node {
name "viz1"
connection {
hostname "viz1"
}
pipe {
name "viz1-pipe"
window {
name "viz1-window"
viewport [ 0 0 1048 1050 ]
channel { name "viz1-channel" }
}
}
} # End of node
node {
name "viz2"
connection {
hostname "viz2"
}
pipe {
name "viz2-pipe"
window {
name "viz2-window"
viewport [ 0 0 1048 1050 ]
channel { name "viz2-channel" }
}
}
} # End of node
node {
name "viz3"
connection {
hostname "viz3"
}
pipe {
name "viz3-pipe"
window {
name "viz3-window"
viewport [ 0 0 1048 1050 ]
channel { name "viz3-channel" }
}
}
} # End of node
node {
name "viz4"
connection {
hostname "viz4"
}
pipe {
name "viz4-pipe"
window {
name "viz4-window"
viewport [ 0 0 1048 1050 ]
channel { name "viz4-channel" }
}
}
} # End of node
compound {
compound {
name "viz1-compund"
channel "viz1-channel"
eye [ LEFT RIGHT ]
wall { # Left
bottom_left [ -1.5 -1.5 1.5 ]
bottom_right [ -1.5 -1.5 -1.5 ]
top_left [ -1.5 1.5 1.5 ]
}
}
compound {
name "viz2-compund"
channel "viz2-channel"
eye [ LEFT RIGHT ]
wall { # Front
bottom_left [ -1.5 -1.5 -1.5 ]
bottom_right [ 1.5 -1.5 -1.5 ]
top_left [ -1.5 1.5 -1.5 ]
}
}
compound {
name "viz3-compund"
channel "viz3-channel"
eye [ LEFT RIGHT ]
wall { # Right
bottom_left [ 1.5 -1.5 -1.5 ]
bottom_right [ 1.5 -1.5 1.5 ]
top_left [ 1.5 1.5 -1.5 ]
}
}
compound {
name "viz4-compund"
channel "viz4-channel"
eye [ LEFT RIGHT ]
wall { # Floor (Bottom)
bottom_left [ -1.5 -1.5 1.5 ]
bottom_right [ 1.5 -1.5 1.5 ]
top_left [ -1.5 -1.5 -1.5 ]
}
}
}
}
}
# Script End
Thank you in advance.
--
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