Hi E*,

On 1. Oct 2010, at 14:46, eloimaduell [via Software] wrote:

> Basically i'm dealing with frame sincronization issues and i was wondering if 
> Equalizer could help to make "frame" sincronization for a large system with N 
> computers ... Something similar to Watchout or Datatone Systems ... 

Not sure what you understand by 'frame synchronization':

Equalizer supports software and hardware swap buffer synchronization, and 
synchronizing the video frames is just a matter of using the correct timestamp 
or video frame. The timestamping is easy to implement using the FrameData 
mechanism.

> Could Equalizer help on playing in synch a video wall splitted over N 
> computers ? 

Definitely.

> Thanks for any comments or ideas and sorry if i'm missing the thread ... 
> Maybe Equalizer is more intended to be used in 3d OpenGL graphics systems and 
> not for video player stuff... 

This is true, but it doesn't mean that you can't make use of it for video. 
'Collapsing' 3D into 2D is trivial, and OpenGL is often used for 2D stuff 
nowadays (eg the OSX desktop compositor).

The basic design question for an 'eqVideo' for me is: What is the video source 
- the application process or a file. Or, put otherwise, is the application 
multicasting new video frames or are the render clients accessing the video 
directly. The first approach is more flexible when it comes to the video 
source, e.g., a webcam, but does need some care to get the proper performance 
since the video is sent over the network.

I don't see anything Equalizer can't do what other video-wall solutions can. It 
might need some more work since the application does not yet exist, but the the 
3D aspect also gives you more flexibility. One could place video 'billboards' 
in 3D space and create easily a VR experience.


Cheers,

Stefan.


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