Hi,

I've yesterday changed the glXWindow implementation to use GLXFBConfig
instead of VisualInfo to select the pixel format. This was needed to
support floating-point PBuffers and FBOs.

Since this was a fairly intrusive change, please test your
applications and Equalizer in general if you're using X11. I'm in
particular looking for positive (and negative) reports on non-nVidia
GPUs.


Cheers,

Stefan.

_______________________________________________
eq-dev mailing list
[email protected]
http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
http://www.equalizergraphics.com

Reply via email to