Hi, I've yesterday changed the glXWindow implementation to use GLXFBConfig instead of VisualInfo to select the pixel format. This was needed to support floating-point PBuffers and FBOs.
Since this was a fairly intrusive change, please test your applications and Equalizer in general if you're using X11. I'm in particular looking for positive (and negative) reports on non-nVidia GPUs. Cheers, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

