Hi,

thanks for the reply.


Stefan Eilemann wrote:
> 
> A couple of ideas - I assume you are using nVidia cards (Quadro on
> Windows or any on Linux):
> 

Yes, this is with two Quadro FX 5800s. The numbers are from Win7, but the
behavior on Linux is very much the same.


Stefan Eilemann wrote:
> 
> - Are you creating any auxiliary context in your code?
> 

No.


Stefan Eilemann wrote:
> 
> - Try setting EQ_CHANNEL_IATTR_HINT_STATISTICS NICEST, this causes
> regular glFinish()'s which, contrary to popular belief, improve
> performance on certain drivers with multi-threaded rendering.
> 

This seems to improve the performance slightly (65 fps instead of 60).


Stefan Eilemann wrote:
> 
> - Try using the last 186 series driver.
> 

I'm using the 266 drivers. Do you mean I should go back to the older ones?
This wouldn't work on Win7 because the GPU affinity was still broken then
(iirc), but I could try it on Linux.


Stefan Eilemann wrote:
> 
> Can you outline what your rendering code does and which GL features it
> uses?
> 

The rendering is pretty straightforward, it renders triangle lists from a
VBO with a simple vertex and fragment shader (just coordinate transforms and
texturing). It uses around 100 draw calls per frame (glDrawElements), and
binds a VBO, texture and shader for each one.


Stefan Eilemann wrote:
> 
> If all fails, do you have a nVidia contract to talk to? This looks
> very much like a driver-related thingie.
> 

To me too, but experience has taught me not to question others' code before
I'm certain that mine isn't broken ;)
But no, I don't have a direct nVidia contact.

Thanks again,
Marc
-- 
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http://software.1713.n2.nabble.com/Weird-performance-drop-with-multi-pipe-configs-tp6052917p6060496.html
Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.

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