Hi!

Hopefully quick, easy question (and I phrase it correctly):

Is there a way to determine the overall screen frustum of a set of channels 
from *outside* the channels' render context?

I'm trying to position 2D elements wrt the view (like statistics are drawn in frameViewFinish), but need to know the overall pixel width/height before the frame is drawn (to build/position the geometry). Seems getViewport/getPixelViewport are only valid within Channel::frameFoo functions (not, e.g., in Pipe::frameStart).

I'm probably missing something fundamental, hopefully I can be pointed to the 
right spot?

Thanks!

- Dardo

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