All, I've just pushed the first usable version of Sequel to the github master branch.
Sequel provides a simple programming interface to the Equalizer parallel rendering framework. It allows rapid development of clustered multi-GPU application while not sacrificing the flexibility and power of the underlying Equalizer framework. The philosophy is to lower the entry barrier to multi-GPU development by hiding the flexible, but complex class hierarchy of Equalizer. Right now a lot of things are missing, and I'm counting on the community to provide input on what is needed. You can help by using Sequel for your development, either of new applications or existing Equalizer programs. Whenever you find a missing feature, please do one of the following: - Ask here for this feature - Open a new issue on github: https://github.com/Eyescale/Equalizer/issues - Fork Equalizer and implement it yourself. We'll pick it up automatically once you pushed it to your fork. The API documentation can be found here: http://www.equalizergraphics.com/documents/Developer/API/sequel/index.html I'll update the remaining documentation and website incrementally during the next weeks. Cheers, Stefan. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

