Hi, I am working on integrating Bullet Physics engine with OpenScenegraph and Equalizer. I am running equalizer in a tiled-display environment.
I am starting from the osgScaleViewer example as the base code. The question I have is - exactly where do I make changes (add geometry) to the Scenegraph in the source code ? The equalizer documentation seems to suggest that the right place to make changes to the scenegraph is Node::frameStart(.) function. However, this does not seem to work. I see the geometry being added on the master application, but I do not see anything happening on the render nodes. What am I doing wrong ? I am fairly new to Equalizer ... If you are interested in looking at the code, please go here: https://github.com/smadhueagle/osgBulletEqualizer -- View this message in context: http://software.1713.n2.nabble.com/Modifying-osg-Scene-Graph-osg-Bullet-equalizer-tp6710558p6710558.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

