> I made your code portable and pushed it to a new branch 'debugging'. I can't reproduce the deadlock on my > machine. Can you verify it still deadlocks on your end? Do you have any special configuration (besides Windows)?
Very interesting. It seems the changes you made for portability do away with the deadlocking. Not sure I understand why or how but I'm looking into it. I mean, the code seems to be doing the same exact stuff. Hmm...I'll take a shot at using co::base::Threads and mirror what you did here. I'm slightly confused, but thanks! -- View this message in context: http://software.1713.n2.nabble.com/Sending-packets-containing-std-wstring-tp6845178p6962762.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

