Hi guys, It would really help tremendously if you describe more detail on how to reproduce these bugs, e.g.:
- Does it happen in one of the examples? If yes, under which conditions? If no, what are you doing to cause it? - Provide a stack trace leading to this bug - Ideally open an issue to paste in all this info It *could* be that you're having a null pointer somewhere which gets dereferenced. Cheers, Stefan. -- View this message in context: http://software.1713.n2.nabble.com/eqPly-build-for-Windows-7-x64-tp7108710p7117864.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

