On 12. Mar 2012, at 13:09, cpapado [via Software] wrote: > By the way, I've been wondering. To what extend is Collage platform > dependent? Have you tried compiling it for iOS or Android at any point?
Good question. It is working on Windows (XP/7), Linux and OS X. I guess iOS or Android shouldn't be too hard. I guess/hope ARM has support for atomic operations, though. In the next couple of weeks we'll spin out co::base as a separate project, and fully extracting Collage should be fairly easy. To that end we started on a meta build system for all these dependent projects. I'll happily merge any changes from your fork, in case you want to do this port. Cheers, Stefan. -- View this message in context: http://software.1713.n2.nabble.com/Suggested-way-to-pull-canvas-wall-geometry-from-inside-eq-Config-tp7341673p7365174.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

