On 12. Mar 2012, at 13:09, cpapado [via Software] wrote:

> By the way, I've been wondering. To what extend is Collage platform 
> dependent? Have you tried compiling it for iOS or Android at any point? 

Good question. It is working on Windows (XP/7), Linux and OS X. I guess iOS or 
Android shouldn't be too hard. I guess/hope ARM has support for atomic 
operations, though.

In the next couple of weeks we'll spin out co::base as a separate project, and 
fully extracting Collage should be fairly easy. To that end we started on a 
meta build system for   all these dependent projects.

I'll happily merge any changes from your fork, in case you want to do this port.


Cheers,

Stefan.



--
View this message in context: 
http://software.1713.n2.nabble.com/Suggested-way-to-pull-canvas-wall-geometry-from-inside-eq-Config-tp7341673p7365174.html
Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.

_______________________________________________
eq-dev mailing list
[email protected]
http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
http://www.equalizergraphics.com

Reply via email to