For example, to render a scene with shadow there are two stages: first the
shadow map from the light's view, then the scene from the observer's view.
Each of these two steps requires entirely different settings including
viewport, frustum and output buffer sizes. And sort first/sort last
decomposition is needed by both stages to provide scalability.

When I tried to write a configuration with Equalizer I found it really hard.
Here's my first attempt, with some simplification:



In the above configuration, although I struggled to set a new view/frustum
for the shadow map, I cannot control its viewport size. As the viewport size
of "final_channel" changes, all the outputframes changes their sizes.

Is there any idea of implementing such kind of pipelined task with
Equalizer?

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