Hello Stefan, everyone, I'm currently trying to modify Equalizer to make Segment frusta updateable, but I still can't figure out what triggers the distribution of the changes.
I've looked at the code of eq::View, eq::fabric::View, eq::Frustum, Wall, etc. and regretfully all I can see is methods calling setWall(someNewWall) and adding DIRTY_FRUSTUM to the dirtyBits, which I tried and it didn't work. Could you please point me to a place in code where the serialization of changes to eq::Wall is triggered, and the change actually gets sent to the server and applied? Many thanks and best regards, Sid ------------------------------------------------------- On 12. Nov 2011, at 14:02, Lama11 [via Software] wrote: > We have a system where the walls of a VR system are tracked, we are using Equalizer for the parallel rendering of the visualization. > > Everytime the physical configuration of the walls change, the Eq config files are updated. > > Is there a possibility that the Eq reloads the config files on runtime once they are updated? Not currently, since changing the physical wall at runtime didn't seem like a use case. Apparently you guys proved me wrong. ;) It should be fairly easy to implement. You want to enable changing the frustum of segments in the same way it is done today for eq::View frusta. My guess would be a couple of days for this. If you want to implement this yourself, please fork the project on github and implement it there. I'll review and merge your changes once you have pushed them. Otherwise sent me a private email and we can make you an offer to implement this feature.
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