Neuchatel, Switzerland - September 7, 2012 - Eyescale is pleased to announce 
the release of Equalizer 1.4.

Equalizer is the standard framework to create and deploy parallel, scalable 3D 
applications. This modular release includes Collage 0.6, a cross-platform C++ 
library for building heterogenous, distributed applications, GPU-SD 1.4, a C++ 
library and daemon for the discovery and announcement of graphics processing 
units using zeroconf networking and Lunchbox 1.4, a C++ library for 
multi-threaded programming. All software packages are available for free for 
commercial and non-commercial use under the LGPL open source license.

Equalizer 1.4 is a feature release extending the 1.0 API, introducing major new 
features, most notably asynchronous readbacks, region of interest and thread 
affinity for increased performance during scalable rendering. It culminates 
over seven years of development and decades of experience into a feature-rich, 
high-performance and mature parallel rendering framework and related 
high-performance C++ libraries.

Equalizer enables software developers to easily build interactive and scalable 
visualization applications, which optimally combine multiple graphics cards, 
processors and computers to scale the rendering performance, visual quality and 
display size.

Eyescale provides software consulting and development services for parallel 3D 
visualization software and GPU computing applications, based on the Eyescale 
software products or other open and closed source solutions.

Please check the release notes[1] on the Equalizer website for a comprehensive 
list of new features, enhancements, optimizations and bug fixes. A paperback 
book of the Programming and User Guide is available.

We would like to thank all individuals and parties who have contributed to the 
development of Equalizer 1.4.

[1] http://www.equalizergraphics.com/documents/RelNotes/RelNotes_1.4.0.html


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