"We are not officially supporting VS2010 yet, but it should compile. Make
sure you have a newish CMake, since there were a couple of fixes for VS10
lately."

I use the latest version of cmake 2.8.9...I figured out that the CMakeLists
scripts in the packages of eyescale doesn't find boost exactly...dont know
why, maybe because i use the latest version of boost but anyway...i fixed
that.

"This error message is incomplete?"

Hm...again:

1>------ Neues Erstellen gestartet: Projekt: INSTALL, Konfiguration: Debug
Win32 ------
1>Der Buildvorgang wurde am 13.10.2012 12:12:40 gestartet.
1>_PrepareForClean:
1>  Die Datei "Win32\Debug\INSTALL\INSTALL.lastbuildstate" wird gelöscht.
1>InitializeBuildStatus:
1>  Aktualisieren des Timestamps von
"Win32\Debug\INSTALL\INSTALL.unsuccessfulbuild".
1>PostBuildEvent:
1>  -- Install configuration: "Debug"
1>  -- Up-to-date: C:/Equalizer/share/cmake-2.8/Modules/FindCollage.cmake
1>  -- Up-to-date:
C:/Equalizer/share/cmake-2.8/Modules/FindCollage/FindLibraryPackage.cmake
1>  -- Up-to-date: C:/Equalizer/share/cmake-2.8/Modules/FindEqualizer.cmake
1>  -- Up-to-date:
C:/Equalizer/share/cmake-2.8/Modules/FindEqualizer/FindGLEW_MX.cmake
1>  -- Installing: C:/Equalizer/bin/msvcp100.dll
1>  -- Installing: C:/Equalizer/bin/msvcr100.dll
1>  -- Installing: C:/Equalizer/bin/affinityCheck.exe
1>  -- Installing: C:/Equalizer/bin/affinityCheck.pdb
1>  CMake Error at tools/cmake_install.cmake:50 (FILE):
1>    file INSTALL cannot find "D:/Users/froz/Desktop/Equalizer
1>    1.4/Build/Equalizer-1.3.6/bin/Debug/eqConfigTool.exe".
1>  Call Stack (most recent call first):
1>    cmake_install.cmake:55 (INCLUDE)
1>  
1>  
1>C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error
MSB3073: Der Befehl "setlocal
1>C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error
MSB3073: "C:\Program Files (x86)\CMake 2.8\bin\cmake.exe" -DBUILD_TYPE=Debug
-P cmake_install.cmake
1>C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error
MSB3073: if %errorlevel% neq 0 goto :cmEnd
1>C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error
MSB3073: :cmEnd
1>C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error
MSB3073: endlocal & call :cmErrorLevel %errorlevel% & goto :cmDone
1>C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error
MSB3073: :cmErrorLevel
1>C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error
MSB3073: exit /b %1
1>C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error
MSB3073: :cmDone
1>C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error
MSB3073: if %errorlevel% neq 0 goto :VCEnd
1>C:\Program Files
(x86)\MSBuild\Microsoft.Cpp\v4.0\Microsoft.CppCommon.targets(113,5): error
MSB3073: :VCEnd" wurde mit dem Code 1 beendet.
1>
1>Fehler beim Erstellen
1>
1>Verstrichene Zeit 00:00:01.65
========== Alles neu erstellen: 0 erfolgreich, Fehler bei 1, 0 übersprungen
==========


A fundamental question: It is not completely done, when i download only the
eyescale packeage and compile it ? I mean, i have also to ensure to have a
precompiled boost and opensg ? .....glewmx is integrated in equalizer as i
read.

F.R.




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