Hi John,

On 28. Jan 2013, at 21:17, john.stas [via Software] 
<[email protected]> wrote:

> The problem starts when trying locally the 2-node.eqc configuration. 
> 
> The fbo-cube is rendered on the edges of my textured-cube and it seems 
> mirrored so I cant get a coherent-seamless image that spans across both 
> nodes. 

What you're rendering into your FBO has to use a different, but the same, 
frustum on all nodes. It typically is not affected by the camera nor the 
destination frustum. In the 2-node config, you're should be doing:

set up symmetric frustum
RTT
set up Eq frustum
render texture to quad

This obviously won't scale the RTT pass, if you want to do this things get more 
complicated.


HTH,

Stefan.





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