Thanks Stefan,
I'm on 64 bit Linux. I have a valid context. I'm simply setting up a
texture and attaching it to a camera. However I have not attached the
texture to any geometry . I dont have access to the code right now but
it's only a few lines. The same init works in a standalone OSG app, my
guess was that maybe because EQ is managing the context that I may have
to do some pre-requisite EQ/FBO related config ? I was looking at some
FBO setup in roiFinder.cpp - would this have some relevance in the way
osgScaleViewer would handle FBO's?
Thanks for your reply
Paul
On 2/4/2013 6:51 PM, Stefan Eilemann wrote:
Hi Paul,
On 4. Feb 2013, at 3:18, Paul [via Software]
<[email protected]> wrote:
we are using a slightly modified form of osgscaleviewer in our lab
and would now like to move onto using fbos in our application . at the moment
we are setting up fbos on osg's side but fbo setup is failing. what
initialization is required on equalizers part if any to correctly setup
fbos in equalizer ?
There shouldn't be anything special to do. The only thing which is needed to
keep Equalizer happy is to have a drawable and context during certain
operations. In your case the FBO setup already fails, so I guess it's more in
that end of the code. Where and how are you setting up the FBO's? Are you on
Windows - if yes, take care of the GL function dispatch (GLEW or OSG's
equivalent).
Cheers,
Stefan
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