Hi,

On 3. May 2013, at 3:53, Alessandro Febretti [via Software] 
<[email protected]> wrote:

> I would like to know if it is possible in Equalizer to have an source channel 
> generate frames at a framerate different wrt. the output (i.e. render window) 
> channel. 
> 
> The use case is a distributed volume renderer generating frames at a 
> framerate lower than the framerate of the output channels. The output 
> channels would ideally draw faster and for instance overlay a 2D ui on top of 
> the volume renderer output. I hope this makes sense. 

To summarize my understanding: the 3D content update is slower and decoupled 
from the 2D UI.

Conceptually this is hard to map into Equalizer directly, as there is no 
concept of what you want to do. It requires some threads to run async (on 
different GPUs?). As soon you want to run both on the same GPU, you're in 
trouble anyways.

There is the DPlex 'period/phase' setting, although I don't think they'll help 
in this case.


> On a somewhat related note: is it possible for two separate instances of 
> equalizer (one rnning on a render cluster, one on a display cluster) to 
> exchange frames? 

You can always implement this yourself at the Collage level. We might need to 
refactor the image compression/sending logic to make it usable outside of Eq.

I guess the best would be to open a ticket, describe your requirements in 
detail and we'll iterate on it.


Cheers,

Stefan.





--
View this message in context: 
http://software.1713.n2.nabble.com/Decoupled-Source-Output-Channel-frame-rate-tp7583131p7583166.html
Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.

_______________________________________________
eq-dev mailing list
[email protected]
http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
http://www.equalizergraphics.com

Reply via email to