On 13. Jun 2013, at 7:34, rarum [via Software] <[email protected]> wrote:
> When I testing Equalizer on some graphics card (older as ATI fire pro 2600 or > Notebook graphics card ) I got wrong cordinates of viewport from > getPixelViewport(). This function sent still other viewport coordinates for > every frame. I use getPixelViewport() coordinates for resizing render buffer > of OSG scene, and when coordinates of viewport are still changing than my > buffers must still change and it degrade framerate of scene to very low > number. The pvp gets set up from the native window. Check what is queried there during configInit(). HTH, Stefan. -- View this message in context: http://software.1713.n2.nabble.com/Wrong-viewport-tp7583401p7583479.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

