On 13. Jun 2013, at 7:34, rarum [via Software] 
<[email protected]> wrote:

> When I testing Equalizer on some graphics card (older as ATI fire pro 2600 or 
> Notebook graphics card ) I got wrong cordinates of viewport from 
> getPixelViewport(). This function sent still other viewport coordinates for 
> every frame. I use getPixelViewport() coordinates for resizing render buffer 
> of OSG scene, and when coordinates of viewport are still changing than my 
> buffers must still change and it degrade framerate of scene to very low 
> number. 

The pvp gets set up from the native window. Check what is queried there during 
configInit().


HTH,

Stefan.






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