As requested some weeks ago, I uploaded an example project which integrates Ogre3D into Equalizer (tested using version 1.4.1): https://github.com/kepakiano/eqOgre
The scene graph (OGRE) is managed on pipe level, so there are as many copies of it as there are pipes, but you can change its state from outside using the function Config::setGameState(). This communication only goes one way: OGRE is not capable of transfering any data up the Equalizer pipeline. Note that there can only be one pipe per node, because Ogre::Root is a singleton. This program is a trimmed version of the game we are currently developing for the virtual reality lab at the University of Siegen. Since we use Bullet physics in our program, I could also upload a framework which uses Bullet physics, Equalizer and OGRE, if someone requests it. This is my first time hosting a project like this one, so I would be grateful if you had any feedback. Regards, Sebastian -- View this message in context: http://software.1713.n2.nabble.com/eqOgre-An-example-project-tp7583798.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

