Hey guys, as promised earlier, here is my project which integrates Ogre3D and Bullet Physics into Equalizer: https://github.com/kepakiano/eqOgreBullet. There is only one instance of bullet, which controls all the scene graphs on the nodes. The new information bullet generates (positions and orientations ob jects) is copied over to the graphical representation (Ogre) in the main loop. We built a game for our VR lab in Siegen around this basic architecture, so it's focused on what we needed for a game (one central instance of bullet, timing of the main loop, a central game state etc).
Cheers, Sebastian -- View this message in context: http://software.1713.n2.nabble.com/eqOgreBullet-tp7585869.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

