Hi Axel, I haven't worked with OSG much, so I have no real insight on that. But for the last year I have been working on a project where we built a game on the basis of Equalizer and Ogre (and Bullet) and it turned out to be the right the decision. In fact, Equalizer didn't limit our choice of Ogre features (per pixel lighting, particle effects, multiple render targets, texture shadows etc) in any way.
> - incomplete equalizer integration (eqOgre) Are you referring to the old eqOgre (~2008)? If so, there is a new version compatible to the latest Ogre and Equalizer here: https://github.com/kepakiano/eqOgre Regards, Sebastian
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