Hi Petros,

Great contribution!

I did back merge your Equalizer fork, with the following modifications 
(https://github.com/Eyescale/Equalizer/pull/444):

* removed Renderer::notifyInit/ExitGL. Renderer::init/exitContext does already 
provide this.
* removed eq::Window for seq API: Can you give some background why this is 
needed, so that we can find a nice way of exposing the functionality?
* reverted event magics: Why do you need them different? Is this for other 
input devices, because the current values work well for me and are symmetric 
with the other Eq-based examples.


Cheers,

Stefan.


-- 
http://www.eyescale.ch
https://github.com/Eyescale/
http://www.linkedin.com/in/eilemann






signature.asc (858 bytes) 
<http://software.1713.n2.nabble.com/attachment/7587361/0/signature.asc>




--
View this message in context: 
http://software.1713.n2.nabble.com/stardust-equalizer-openframeworks-tp7587347p7587361.html
Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com.

_______________________________________________
eq-dev mailing list
[email protected]
http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev
http://www.equalizergraphics.com

Reply via email to