Hi Petros, Great contribution!
I did back merge your Equalizer fork, with the following modifications (https://github.com/Eyescale/Equalizer/pull/444): * removed Renderer::notifyInit/ExitGL. Renderer::init/exitContext does already provide this. * removed eq::Window for seq API: Can you give some background why this is needed, so that we can find a nice way of exposing the functionality? * reverted event magics: Why do you need them different? Is this for other input devices, because the current values work well for me and are symmetric with the other Eq-based examples. Cheers, Stefan. -- http://www.eyescale.ch https://github.com/Eyescale/ http://www.linkedin.com/in/eilemann signature.asc (858 bytes) <http://software.1713.n2.nabble.com/attachment/7587361/0/signature.asc> -- View this message in context: http://software.1713.n2.nabble.com/stardust-equalizer-openframeworks-tp7587347p7587361.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

