On 21. Dec 2015, at 9:27, tamatura [via Software] <[email protected]> wrote:
> I wanted to ensure the render logic is not in any way tied to GLX which I > believe then needs the XServer. The render logic is only tied to OpenGL, and even that can be changed (not too easily). There are applications using Equalizer for CPU-based raytracing. > So, my understanding from your response is that the only place X is used is > for the windowing right? Correct, that includes window setup, OpenGL context creation, and event handling. To date there are GLX, AGL, WGL and Qt window systems implemented. Cheers, Stefan. -- http://www.eyescale.ch https://github.com/Eyescale/ http://www.linkedin.com/in/eilemann signature.asc (858 bytes) <http://software.1713.n2.nabble.com/attachment/7587828/0/signature.asc> -- View this message in context: http://software.1713.n2.nabble.com/Wayland-support-tp7587825p7587828.html Sent from the Equalizer - Parallel Rendering mailing list archive at Nabble.com. _______________________________________________ eq-dev mailing list [email protected] http://www.equalizergraphics.com/cgi-bin/mailman/listinfo/eq-dev http://www.equalizergraphics.com

