Branch: refs/heads/master
  Home:   https://github.com/Eyescale/Equalizer

  Commit: 4b69e3405b25f14bdd492acded35f9a280bf4fd6
      
https://github.com/Eyescale/Equalizer/commit/4b69e3405b25f14bdd492acded35f9a280bf4fd6
  Author: Stefan Eilemann <[email protected]>
  Date:   2011-08-12 (Fri, 12 Aug 2011)

  Changed paths:
    M examples/configs/2-node.2D.eqc
  M examples/configs/2-window.Cave.vs.HMD.eqc
  M libs/co/connectionDescription.h
  M libs/eq/server/CMakeLists.txt
  A libs/eq/server/convert11Visitor.h
  A libs/eq/server/convert12Visitor.h
  M libs/eq/server/loader.cpp
  M libs/eq/server/loader.h
  M libs/eq/server/loader.l
  M libs/eq/server/loader.y
  M libs/eq/server/node.cpp
  M libs/eq/server/node.h
  M libs/eq/server/server.cpp
  M libs/eq/server/startLocalServer.cpp
  M tests/eq/server/loader/examples.cpp
  M tools/netperf/netperf.cpp
  M tools/server/eqServer.cpp

  Log Message:
  -----------
  Rework server::Node to allow for render clients without listening sockets.

Each node has a 'host' field which is used to auto-launch the
node. Render clients which do not need to receive any connections (input
frames or swap barrier master) no longer need a connection - see
2-node.2D.eqc as an example. As a backup, as in previous versions, all
connection hostnames are tried as well.

Bump eqc version to 1.2 and add converter. Converter does set node host
to first hostname found in a connection. Config file doc to follow in a
moment.

#16 to investigate.

[ ] May break build
[ ] May break existing applications (see CHANGES.txt)
[ ] Bugfix
[x] New Feature
[x] Cleanup
[ ] Optimization
[ ] Documentation



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