Branch: refs/heads/1.4
Home: https://github.com/Eyescale/Equalizer
Commit: 3d0446d30794510ce77abc049c99d8b7b4d734fb
https://github.com/Eyescale/Equalizer/commit/3d0446d30794510ce77abc049c99d8b7b4d734fb
Author: Stefan Eilemann <[email protected]>
Date: 2012-11-02 (Fri, 02 Nov 2012)
Changed paths:
M examples/eqPixelBench/channel.cpp
M examples/eqPixelBench/channel.h
Log Message:
-----------
Fix another assertion for #159. I can't reproduce the concrete error for
which this issue was opened. Will try later with an nVidia Linux driver.
I still see occassional malloc errors with multiple pipe threads on my
Mac somewhere below glBegin. From the looks of it this is yet another
thread-safety issue in the OS X OpenGL implementation.
Commit: c88f23629547e343bf2ef110b3c965b7e33f4050
https://github.com/Eyescale/Equalizer/commit/c88f23629547e343bf2ef110b3c965b7e33f4050
Author: Stefan Eilemann <[email protected]>
Date: 2012-11-02 (Fri, 02 Nov 2012)
Changed paths:
M libs/eq/client/image.cpp
M libs/eq/client/image.h
Log Message:
-----------
Const-correctness fixes
Compare:
https://github.com/Eyescale/Equalizer/compare/829ac98ee9f8...c88f23629547
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