Branch: refs/heads/1.4
  Home:   https://github.com/Eyescale/Equalizer
  Commit: 3d0446d30794510ce77abc049c99d8b7b4d734fb
      
https://github.com/Eyescale/Equalizer/commit/3d0446d30794510ce77abc049c99d8b7b4d734fb
  Author: Stefan Eilemann <[email protected]>
  Date:   2012-11-02 (Fri, 02 Nov 2012)

  Changed paths:
    M examples/eqPixelBench/channel.cpp
    M examples/eqPixelBench/channel.h

  Log Message:
  -----------
  Fix another assertion for #159. I can't reproduce the concrete error for
which this issue was opened. Will try later with an nVidia Linux driver.

I still see occassional malloc errors with multiple pipe threads on my
Mac somewhere below glBegin. From the looks of it this is yet another
thread-safety issue in the OS X OpenGL implementation.


  Commit: c88f23629547e343bf2ef110b3c965b7e33f4050
      
https://github.com/Eyescale/Equalizer/commit/c88f23629547e343bf2ef110b3c965b7e33f4050
  Author: Stefan Eilemann <[email protected]>
  Date:   2012-11-02 (Fri, 02 Nov 2012)

  Changed paths:
    M libs/eq/client/image.cpp
    M libs/eq/client/image.h

  Log Message:
  -----------
  Const-correctness fixes


Compare: 
https://github.com/Eyescale/Equalizer/compare/829ac98ee9f8...c88f23629547
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