Branch: refs/heads/master
Home: https://github.com/Eyescale/Equalizer
Commit: 2a6e92f651d192758aaa60b88fdfbde545f91af3
https://github.com/Eyescale/Equalizer/commit/2a6e92f651d192758aaa60b88fdfbde545f91af3
Author: Daniel Nachbaur <[email protected]>
Date: 2015-03-20 (Fri, 20 Mar 2015)
Changed paths:
M eq/client/channel.cpp
M eq/client/compositor.cpp
M eq/client/compositor.h
M eq/client/compressor/compressorReadDrawPixels.cpp
M eq/client/glWindow.cpp
M eq/client/glx/pipe.cpp
M eq/client/glx/window.cpp
M eq/client/qt/widgetFactory.cpp
M eq/client/roiFinder.cpp
M eq/client/systemPipe.cpp
M eq/client/systemPipe.h
M eq/client/wgl/pipe.cpp
M eq/client/wgl/window.cpp
M eq/client/window.cpp
M eq/fabric/drawableConfig.h
M eq/fabric/window.ipp
M eq/fabric/windowSettings.h
M eq/server/global.cpp
M eq/server/loader.l
M eq/server/loader.y
M eq/server/window.cpp
M eq/util/accumBufferObject.cpp
M eq/util/base.h
M eq/util/files.cmake
M eq/util/frameBufferObject.cpp
M eq/util/objectManager.cpp
M eq/util/objectManager.h
A eq/util/shader.cpp
A eq/util/shader.h
M eq/util/texture.cpp
M eq/util/types.h
M examples/eqHello/CMakeLists.txt
A examples/eqHello/fragmentShader.glsl
M examples/eqHello/hello.cpp
A examples/eqHello/vertexShader.glsl
M examples/eqPixelBench/channel.cpp
M examples/eqPly/vertexBufferState.h
M examples/eqPly/window.cpp
M seq/detail/channel.cpp
M seq/detail/renderer.cpp
M seq/detail/renderer.h
M seq/renderer.cpp
M seq/renderer.h
M seq/types.h
Log Message:
-----------
Implement support for OpenGL core context creation (#156)
The support entitles GLX, WGL and Qt. The configuration file learned the new
hints core_profile, opengl_major and opengl_minor.
The eqHello example was modified accordingly to work with OpenGL 3.3+ core
profile contexts. The different decomposition modes like 2D, DB, subpixel, etc.
are working, but features like viewport outlining, statistics rendering, etc.
are not considered.
Commit: 05f7551f4260ed61176e49f2cbe114dc30fbce81
https://github.com/Eyescale/Equalizer/commit/05f7551f4260ed61176e49f2cbe114dc30fbce81
Author: Daniel Nachbaur <[email protected]>
Date: 2015-03-20 (Fri, 20 Mar 2015)
Changed paths:
M eq/server/init.cpp
Log Message:
-----------
Fix typo
Commit: 88bdb834c6661161616b9398bf9d9b97a5e2d391
https://github.com/Eyescale/Equalizer/commit/88bdb834c6661161616b9398bf9d9b97a5e2d391
Author: Stefan Eilemann <[email protected]>
Date: 2015-03-27 (Fri, 27 Mar 2015)
Changed paths:
M eq/client/channel.cpp
M eq/client/compositor.cpp
M eq/client/compositor.h
M eq/client/compressor/compressorReadDrawPixels.cpp
M eq/client/glWindow.cpp
M eq/client/glx/pipe.cpp
M eq/client/glx/window.cpp
M eq/client/qt/widgetFactory.cpp
M eq/client/roiFinder.cpp
M eq/client/systemPipe.cpp
M eq/client/systemPipe.h
M eq/client/wgl/pipe.cpp
M eq/client/wgl/window.cpp
M eq/client/window.cpp
M eq/fabric/drawableConfig.h
M eq/fabric/window.ipp
M eq/fabric/windowSettings.h
M eq/server/global.cpp
M eq/server/init.cpp
M eq/server/loader.l
M eq/server/loader.y
M eq/server/window.cpp
M eq/util/accumBufferObject.cpp
M eq/util/base.h
M eq/util/files.cmake
M eq/util/frameBufferObject.cpp
M eq/util/objectManager.cpp
M eq/util/objectManager.h
A eq/util/shader.cpp
A eq/util/shader.h
M eq/util/texture.cpp
M eq/util/types.h
M examples/eqHello/CMakeLists.txt
A examples/eqHello/fragmentShader.glsl
M examples/eqHello/hello.cpp
A examples/eqHello/vertexShader.glsl
M examples/eqPixelBench/channel.cpp
M examples/eqPly/vertexBufferState.h
M examples/eqPly/window.cpp
M seq/detail/channel.cpp
M seq/detail/renderer.cpp
M seq/detail/renderer.h
M seq/renderer.cpp
M seq/renderer.h
M seq/types.h
Log Message:
-----------
Merge pull request #428 from tribal-tec/gl3
Implement support for OpenGL core context creation (#156)
Compare:
https://github.com/Eyescale/Equalizer/compare/82897dca9366...88bdb834c666------------------------------------------------------------------------------
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