Branch: refs/heads/master
Home: https://github.com/Eyescale/Equalizer
Commit: e190e821de3eed195d5c4dca32cd994b54677028
https://github.com/Eyescale/Equalizer/commit/e190e821de3eed195d5c4dca32cd994b54677028
Author: Stefan Eilemann <[email protected]>
Date: 2017-05-19 (Fri, 19 May 2017)
Changed paths:
A .clang-format
M eq/admin/admin.h
M eq/admin/base.h
M eq/admin/canvas.cpp
M eq/admin/canvas.h
M eq/admin/channel.cpp
M eq/admin/channel.h
M eq/admin/client.cpp
M eq/admin/client.h
M eq/admin/config.cpp
M eq/admin/config.h
M eq/admin/init.cpp
M eq/admin/init.h
M eq/admin/layout.cpp
M eq/admin/layout.h
M eq/admin/node.cpp
M eq/admin/node.h
M eq/admin/nodeFactory.cpp
M eq/admin/nodeFactory.h
M eq/admin/observer.cpp
M eq/admin/observer.h
M eq/admin/pipe.cpp
M eq/admin/pipe.h
M eq/admin/segment.cpp
M eq/admin/segment.h
M eq/admin/server.cpp
M eq/admin/server.h
M eq/admin/types.h
M eq/admin/view.cpp
M eq/admin/view.h
M eq/admin/visitorResult.h
M eq/admin/window.cpp
M eq/admin/window.h
M eq/agl/eventHandler.cpp
M eq/agl/eventHandler.h
M eq/agl/messagePump.cpp
M eq/agl/messagePump.h
M eq/agl/pipe.cpp
M eq/agl/pipe.h
M eq/agl/types.h
M eq/agl/window.cpp
M eq/agl/window.h
M eq/agl/windowSystem.h
M eq/base.h
M eq/canvas.cpp
M eq/canvas.h
M eq/channel.cpp
M eq/channel.h
M eq/channelStatistics.cpp
M eq/channelStatistics.h
M eq/client.cpp
M eq/client.h
M eq/commandQueue.cpp
M eq/commandQueue.h
M eq/compositor.cpp
M eq/compositor.h
M eq/compressor/compressor.cpp
M eq/compressor/compressor.h
M eq/compressor/compressorReadDrawPixels.cpp
M eq/compressor/compressorReadDrawPixels.h
M eq/compressor/compressorYUV.cpp
M eq/compressor/compressorYUV.h
M eq/compressor/yuv420readback.glsl
M eq/compressor/yuv420readback_glsl.h
M eq/compressor/yuv420unpack.glsl
M eq/compressor/yuv420unpack_glsl.h
M eq/config.cpp
M eq/config.h
M eq/configStatistics.cpp
M eq/configStatistics.h
M eq/deflect/connection.h
M eq/deflect/eventHandler.cpp
M eq/deflect/eventHandler.h
M eq/deflect/proxy.cpp
M eq/deflect/proxy.h
M eq/detail/channel.ipp
M eq/detail/cvTracker.cpp
M eq/detail/cvTracker.h
M eq/detail/fileFrameWriter.cpp
M eq/detail/fileFrameWriter.h
M eq/detail/statsRenderer.h
M eq/eq.h
M eq/error.h
M eq/eventHandler.cpp
M eq/eventHandler.h
M eq/eventICommand.cpp
M eq/eventICommand.h
M eq/exception.h
M eq/exitVisitor.h
M eq/fabric/axisEvent.h
M eq/fabric/buttonEvent.h
M eq/fabric/canvas.h
M eq/fabric/canvas.ipp
M eq/fabric/channel.h
M eq/fabric/channel.ipp
M eq/fabric/client.cpp
M eq/fabric/client.h
M eq/fabric/colorMask.cpp
M eq/fabric/colorMask.h
M eq/fabric/config.h
M eq/fabric/config.ipp
M eq/fabric/configParams.cpp
M eq/fabric/configParams.h
M eq/fabric/configVisitor.h
M eq/fabric/drawableConfig.h
M eq/fabric/elementVisitor.h
M eq/fabric/equalizer.cpp
M eq/fabric/equalizer.h
M eq/fabric/equalizerTypes.h
M eq/fabric/error.cpp
M eq/fabric/error.h
M eq/fabric/errorCodes.h
M eq/fabric/errorRegistry.cpp
M eq/fabric/errorRegistry.h
M eq/fabric/event.h
M eq/fabric/eventEnums.h
M eq/fabric/eventType.cpp
M eq/fabric/eventType.h
M eq/fabric/eye.cpp
M eq/fabric/eye.h
M eq/fabric/focusMode.h
M eq/fabric/frame.cpp
M eq/fabric/frame.h
M eq/fabric/frameData.cpp
M eq/fabric/frameData.h
M eq/fabric/frustum.cpp
M eq/fabric/frustum.h
M eq/fabric/global.cpp
M eq/fabric/global.h
M eq/fabric/gpuInfo.h
M eq/fabric/iAttribute.cpp
M eq/fabric/iAttribute.h
M eq/fabric/init.cpp
M eq/fabric/init.h
M eq/fabric/keyEvent.h
M eq/fabric/layout.h
M eq/fabric/layout.ipp
M eq/fabric/leafVisitor.h
M eq/fabric/log.h
M eq/fabric/nameFinder.h
M eq/fabric/node.h
M eq/fabric/node.ipp
M eq/fabric/nodeType.h
M eq/fabric/object.cpp
M eq/fabric/object.h
M eq/fabric/observer.h
M eq/fabric/observer.ipp
M eq/fabric/paths.h
M eq/fabric/pipe.h
M eq/fabric/pipe.ipp
M eq/fabric/pixel.cpp
M eq/fabric/pixel.h
M eq/fabric/pixelViewport.h
M eq/fabric/pointerEvent.h
M eq/fabric/projection.cpp
M eq/fabric/projection.h
M eq/fabric/range.cpp
M eq/fabric/range.h
M eq/fabric/renderContext.cpp
M eq/fabric/renderContext.h
M eq/fabric/segment.h
M eq/fabric/segment.ipp
M eq/fabric/server.h
M eq/fabric/server.ipp
M eq/fabric/sizeEvent.h
M eq/fabric/statistic.cpp
M eq/fabric/statistic.h
M eq/fabric/subPixel.cpp
M eq/fabric/subPixel.h
M eq/fabric/swapBarrier.cpp
M eq/fabric/swapBarrier.h
M eq/fabric/task.h
M eq/fabric/tile.h
M eq/fabric/types.h
M eq/fabric/view.h
M eq/fabric/view.ipp
M eq/fabric/viewport.cpp
M eq/fabric/viewport.h
M eq/fabric/vmmlib.h
M eq/fabric/wall.cpp
M eq/fabric/wall.h
M eq/fabric/window.h
M eq/fabric/window.ipp
M eq/fabric/windowSettings.cpp
M eq/fabric/windowSettings.h
M eq/fabric/zoom.cpp
M eq/fabric/zoom.h
M eq/frame.cpp
M eq/frame.h
M eq/frameData.cpp
M eq/frameData.h
M eq/frameVisitor.h
M eq/gl.cpp
M eq/gl.h
M eq/glException.cpp
M eq/glException.h
M eq/glWindow.cpp
M eq/glWindow.h
M eq/global.cpp
M eq/global.h
M eq/glx/X11Connection.h
M eq/glx/eventHandler.cpp
M eq/glx/eventHandler.h
M eq/glx/messagePump.cpp
M eq/glx/messagePump.h
M eq/glx/pipe.cpp
M eq/glx/pipe.h
M eq/glx/types.cpp
M eq/glx/types.h
M eq/glx/window.cpp
M eq/glx/window.h
M eq/glx/windowSystem.h
M eq/half.cpp
M eq/half.h
M eq/image.cpp
M eq/image.h
M eq/imageOp.cpp
M eq/imageOp.h
M eq/init.cpp
M eq/init.h
M eq/initVisitor.h
M eq/jitter.cpp
M eq/jitter.h
M eq/layout.cpp
M eq/layout.h
M eq/log.h
M eq/messagePump.h
M eq/node.cpp
M eq/node.h
M eq/nodeFactory.cpp
M eq/nodeFactory.h
M eq/nodeStatistics.cpp
M eq/nodeStatistics.h
M eq/notifierInterface.h
M eq/observer.cpp
M eq/observer.h
M eq/os.h
M eq/pipe.cpp
M eq/pipe.h
M eq/pipeStatistics.cpp
M eq/pipeStatistics.h
M eq/pixelData.cpp
M eq/pixelData.h
M eq/qt/detail/window.h
M eq/qt/event.cpp
M eq/qt/event.h
M eq/qt/eventHandler.cpp
M eq/qt/eventHandler.h
M eq/qt/messagePump.cpp
M eq/qt/messagePump.h
M eq/qt/pipe.cpp
M eq/qt/pipe.h
M eq/qt/shareContextWindow.h
M eq/qt/window.cpp
M eq/qt/window.h
M eq/qt/windowFactory.cpp
M eq/qt/windowFactory.h
M eq/qt/windowSystem.cpp
M eq/qt/windowSystem.h
M eq/resultImageListener.h
M eq/roiEmptySpaceFinder.cpp
M eq/roiEmptySpaceFinder.h
M eq/roiFinder.cpp
M eq/roiFinder.h
M eq/roiFragmentShader.glsl
M eq/roiFragmentShaderRGB.glsl
M eq/roiFragmentShaderRGB_glsl.h
M eq/roiFragmentShader_glsl.h
M eq/roiTracker.cpp
M eq/roiTracker.h
M eq/segment.cpp
M eq/segment.h
M eq/server.cpp
M eq/server.h
M eq/server/canvas.cpp
M eq/server/canvas.h
M eq/server/changeLatencyVisitor.h
M eq/server/channel.cpp
M eq/server/channel.h
M eq/server/channelListener.h
M eq/server/channelStopFrameVisitor.h
M eq/server/channelUpdateVisitor.cpp
M eq/server/channelUpdateVisitor.h
M eq/server/colorMask.h
M eq/server/compound.cpp
M eq/server/compound.h
M eq/server/compoundActivateVisitor.h
M eq/server/compoundExitVisitor.h
M eq/server/compoundInitVisitor.cpp
M eq/server/compoundInitVisitor.h
M eq/server/compoundListener.h
M eq/server/compoundUpdateActivateVisitor.h
M eq/server/compoundUpdateDataVisitor.cpp
M eq/server/compoundUpdateDataVisitor.h
M eq/server/compoundUpdateInputVisitor.cpp
M eq/server/compoundUpdateInputVisitor.h
M eq/server/compoundUpdateOutputVisitor.cpp
M eq/server/compoundUpdateOutputVisitor.h
M eq/server/compoundVisitor.h
M eq/server/config.cpp
M eq/server/config.h
M eq/server/config/display.cpp
M eq/server/config/display.h
M eq/server/config/resources.cpp
M eq/server/config/resources.h
M eq/server/config/server.cpp
M eq/server/config/server.h
M eq/server/configBackupVisitor.h
M eq/server/configDeregistrator.h
M eq/server/configDestCompoundVisitor.h
M eq/server/configRegistrator.h
M eq/server/configRestoreVisitor.h
M eq/server/configUnmapVisitor.h
M eq/server/configUpdateDataVisitor.cpp
M eq/server/configUpdateDataVisitor.h
M eq/server/configUpdateSyncVisitor.h
M eq/server/configUpdateVisitor.h
M eq/server/configVisitor.h
M eq/server/connectionDescription.cpp
M eq/server/connectionDescription.h
M eq/server/convert11Visitor.h
M eq/server/convert12Visitor.h
M eq/server/equalizers/dfrEqualizer.cpp
M eq/server/equalizers/dfrEqualizer.h
M eq/server/equalizers/equalizer.cpp
M eq/server/equalizers/equalizer.h
M eq/server/equalizers/framerateEqualizer.cpp
M eq/server/equalizers/framerateEqualizer.h
M eq/server/equalizers/loadEqualizer.cpp
M eq/server/equalizers/loadEqualizer.h
M eq/server/equalizers/monitorEqualizer.cpp
M eq/server/equalizers/monitorEqualizer.h
M eq/server/equalizers/tileEqualizer.cpp
M eq/server/equalizers/tileEqualizer.h
M eq/server/equalizers/treeEqualizer.cpp
M eq/server/equalizers/treeEqualizer.h
M eq/server/equalizers/viewEqualizer.cpp
M eq/server/equalizers/viewEqualizer.h
M eq/server/frame.cpp
M eq/server/frame.h
M eq/server/frameData.cpp
M eq/server/frameData.h
M eq/server/frustum.cpp
M eq/server/frustum.h
M eq/server/frustumData.cpp
M eq/server/frustumData.h
M eq/server/global.cpp
M eq/server/global.h
M eq/server/init.cpp
M eq/server/init.h
M eq/server/layout.cpp
M eq/server/layout.h
M eq/server/lexer_cygwin.cpp
M eq/server/loader.cpp
M eq/server/loader.h
M eq/server/localServer.cpp
M eq/server/localServer.h
M eq/server/log.h
M eq/server/node.cpp
M eq/server/node.h
M eq/server/nodeFactory.cpp
M eq/server/nodeFactory.h
M eq/server/nodeFailedVisitor.h
M eq/server/observer.cpp
M eq/server/observer.h
M eq/server/pipe.cpp
M eq/server/pipe.h
M eq/server/segment.cpp
M eq/server/segment.h
M eq/server/server.cpp
M eq/server/server.h
M eq/server/state.h
M eq/server/tileQueue.cpp
M eq/server/tileQueue.h
M eq/server/tiles/rasterStrategy.h
M eq/server/tiles/spiralStrategy.h
M eq/server/tiles/squareStrategy.h
M eq/server/tiles/zigzagStrategy.h
M eq/server/types.h
M eq/server/view.cpp
M eq/server/view.h
M eq/server/visitorResult.h
M eq/server/window.cpp
M eq/server/window.h
M eq/statisticSampler.h
M eq/system.h
M eq/systemPipe.cpp
M eq/systemPipe.h
M eq/systemWindow.cpp
M eq/systemWindow.h
M eq/transferFinder.h
M eq/types.h
M eq/util/accum.cpp
M eq/util/accum.h
M eq/util/accumBufferObject.cpp
M eq/util/accumBufferObject.h
M eq/util/base.h
M eq/util/bitmapFont.cpp
M eq/util/bitmapFont.h
M eq/util/frameBufferObject.cpp
M eq/util/frameBufferObject.h
M eq/util/objectManager.cpp
M eq/util/objectManager.h
M eq/util/pixelBufferObject.cpp
M eq/util/pixelBufferObject.h
M eq/util/shader.cpp
M eq/util/shader.h
M eq/util/texture.cpp
M eq/util/texture.h
M eq/util/types.h
M eq/view.cpp
M eq/view.h
M eq/visitorResult.h
M eq/wgl/eventHandler.cpp
M eq/wgl/eventHandler.h
M eq/wgl/messagePump.cpp
M eq/wgl/messagePump.h
M eq/wgl/pipe.cpp
M eq/wgl/pipe.h
M eq/wgl/types.h
M eq/wgl/window.cpp
M eq/wgl/window.h
M eq/wgl/windowSystem.h
M eq/window.cpp
M eq/window.h
M eq/windowSettings.cpp
M eq/windowSettings.h
M eq/windowStatistics.cpp
M eq/windowStatistics.h
M eq/windowSystem.cpp
M eq/windowSystem.h
M eq/worker.cpp
M eq/x11/window.cpp
M eq/x11/window.h
M eq/zoomFilter.h
M examples/eVolve/channel.cpp
M examples/eVolve/channel.h
M examples/eVolve/config.cpp
M examples/eVolve/config.h
M examples/eVolve/eVolve.cpp
M examples/eVolve/eVolve.h
M examples/eVolve/error.cpp
M examples/eVolve/error.h
M examples/eVolve/fragmentShader.glsl
M examples/eVolve/frameData.cpp
M examples/eVolve/frameData.h
M examples/eVolve/glslShaders.cpp
M examples/eVolve/glslShaders.h
M examples/eVolve/hlp.h
M examples/eVolve/imageOrderer.h
M examples/eVolve/initData.cpp
M examples/eVolve/initData.h
M examples/eVolve/localInitData.cpp
M examples/eVolve/localInitData.h
M examples/eVolve/main.cpp
M examples/eVolve/node.cpp
M examples/eVolve/node.h
M examples/eVolve/pipe.cpp
M examples/eVolve/pipe.h
M examples/eVolve/rawVolModel.cpp
M examples/eVolve/rawVolModel.h
M examples/eVolve/rawVolModelRenderer.cpp
M examples/eVolve/rawVolModelRenderer.h
M examples/eVolve/sliceClipping.cpp
M examples/eVolve/sliceClipping.h
M examples/eVolve/vertexShader.glsl
M examples/eVolve/window.cpp
M examples/eVolve/window.h
M examples/eqAsync/asyncFetcher.cpp
M examples/eqAsync/asyncFetcher.h
M examples/eqAsync/eqAsync.cpp
M examples/eqAsync/eqAsync.h
M examples/eqAsync/main.cpp
M examples/eqCPU/channel.cpp
M examples/eqCPU/channel.h
M examples/eqCPU/main.cpp
M examples/eqCPU/pipe.h
M examples/eqCPU/window.cpp
M examples/eqCPU/window.h
M examples/eqHello/fragmentShader.glsl
M examples/eqHello/hello.cpp
M examples/eqPixelBench/channel.cpp
M examples/eqPixelBench/channel.h
M examples/eqPixelBench/config.cpp
M examples/eqPixelBench/config.h
M examples/eqPixelBench/configEvent.h
M examples/eqPixelBench/main.cpp
M examples/eqPixelBench/window.cpp
M examples/eqPixelBench/window.h
M examples/eqPly/cameraAnimation.cpp
M examples/eqPly/cameraAnimation.h
M examples/eqPly/channel.cpp
M examples/eqPly/channel.h
M examples/eqPly/config.cpp
M examples/eqPly/config.h
M examples/eqPly/eqPly.cpp
M examples/eqPly/eqPly.h
M examples/eqPly/error.cpp
M examples/eqPly/error.h
M examples/eqPly/fragmentShader.glsl
M examples/eqPly/frameData.cpp
M examples/eqPly/frameData.h
M examples/eqPly/initData.cpp
M examples/eqPly/initData.h
M examples/eqPly/localInitData.cpp
M examples/eqPly/localInitData.h
M examples/eqPly/main.cpp
M examples/eqPly/modelAssigner.h
M examples/eqPly/node.cpp
M examples/eqPly/node.h
M examples/eqPly/pipe.cpp
M examples/eqPly/pipe.h
M examples/eqPly/types.h
M examples/eqPly/vertexBufferState.h
M examples/eqPly/vertexShader.glsl
M examples/eqPly/view.cpp
M examples/eqPly/view.h
M examples/eqPly/window.cpp
M examples/eqPly/window.h
M examples/include/admin/addWindow.h
M examples/include/admin/findPipe.h
M examples/include/admin/removeWindow.h
M examples/osgScaleViewer/channel.cpp
M examples/osgScaleViewer/channel.h
M examples/osgScaleViewer/config.cpp
M examples/osgScaleViewer/config.h
M examples/osgScaleViewer/frameData.cpp
M examples/osgScaleViewer/frameData.h
M examples/osgScaleViewer/initData.cpp
M examples/osgScaleViewer/initData.h
M examples/osgScaleViewer/main.cpp
M examples/osgScaleViewer/node.cpp
M examples/osgScaleViewer/node.h
M examples/osgScaleViewer/nodeFactory.h
M examples/osgScaleViewer/osgScaleViewer.cpp
M examples/osgScaleViewer/osgScaleViewer.h
M examples/osgScaleViewer/pipe.cpp
M examples/osgScaleViewer/pipe.h
M examples/osgScaleViewer/quad.cpp
M examples/osgScaleViewer/quad.h
M examples/osgScaleViewer/sceneReader.cpp
M examples/osgScaleViewer/sceneReader.h
M examples/osgScaleViewer/sceneView.cpp
M examples/osgScaleViewer/sceneView.h
M examples/osgScaleViewer/tracker.cpp
M examples/osgScaleViewer/tracker.h
M examples/osgScaleViewer/util.h
M examples/osgScaleViewer/window.cpp
M examples/osgScaleViewer/window.h
M examples/seqPly/application.cpp
M examples/seqPly/application.h
M examples/seqPly/main.cpp
M examples/seqPly/renderer.cpp
M examples/seqPly/renderer.h
M examples/triply/ply.h
M examples/triply/plyfile.cpp
M examples/triply/typedefs.h
M examples/triply/vertexBufferBase.cpp
M examples/triply/vertexBufferBase.h
M examples/triply/vertexBufferData.h
M examples/triply/vertexBufferDist.cpp
M examples/triply/vertexBufferDist.h
M examples/triply/vertexBufferLeaf.cpp
M examples/triply/vertexBufferLeaf.h
M examples/triply/vertexBufferNode.cpp
M examples/triply/vertexBufferNode.h
M examples/triply/vertexBufferRoot.cpp
M examples/triply/vertexBufferRoot.h
M examples/triply/vertexBufferState.cpp
M examples/triply/vertexBufferState.h
M examples/triply/vertexData.cpp
M examples/triply/vertexData.h
M seq/application.cpp
M seq/application.h
M seq/detail/application.cpp
M seq/detail/application.h
M seq/detail/channel.cpp
M seq/detail/channel.h
M seq/detail/config.cpp
M seq/detail/config.h
M seq/detail/masterConfig.cpp
M seq/detail/masterConfig.h
M seq/detail/node.cpp
M seq/detail/node.h
M seq/detail/objectMap.cpp
M seq/detail/objectMap.h
M seq/detail/pipe.cpp
M seq/detail/pipe.h
M seq/detail/renderer.cpp
M seq/detail/renderer.h
M seq/detail/slaveConfig.cpp
M seq/detail/slaveConfig.h
M seq/detail/view.cpp
M seq/detail/view.h
M seq/detail/window.cpp
M seq/detail/window.h
M seq/error.cpp
M seq/error.h
M seq/renderer.cpp
M seq/renderer.h
M seq/types.h
M seq/viewData.cpp
M seq/viewData.h
M tests/admin/windowCreation.cpp
M tests/client/configUpdate.cpp
M tests/client/configVisitor.cpp
M tests/client/dumpImage.cpp
M tests/client/imageIO.cpp
M tests/client/issue270.cpp
M tests/client/issue304.cpp
M tests/client/restart.cpp
M tests/compositor/test.cpp
M tests/fabric/frustum/convert.cpp
M tests/fabric/frustum/wall.cpp
M tests/fabric/pixelViewport.cpp
M tests/fabric/range.cpp
M tests/perf/compressor.cpp
M tests/sequel/reliabilityOff.cpp
M tests/server/frustum.cpp
M tests/server/loader/examples.cpp
M tests/server/loader/restart.cpp
M tests/server/reliability.cpp
M tools/affinityCheck/affinityCheck.cpp
M tools/eVolveConverter/codebase.h
M tools/eVolveConverter/ddsbase.cpp
M tools/eVolveConverter/ddsbase.h
M tools/eVolveConverter/eVolveConverter.cpp
M tools/eVolveConverter/eVolveConverter.h
M tools/eVolveConverter/hlp.h
M tools/eqPlyConverter/main.cpp
M tools/server/eqServer.cpp
Log Message:
-----------
clang-format
------------------------------------------------------------------------------
Check out the vibrant tech community on one of the world's most
engaging tech sites, Slashdot.org! http://sdm.link/slashdot
_______________________________________________
Equalizer-commit mailing list
[email protected]
https://lists.sourceforge.net/lists/listinfo/equalizer-commit
http://www.equalizergraphics.com