> Another place I got tripped up was that the math libraries do rotations
> in radians and OpenGL does it in degrees. No big deal, but had me
> scratching my head for a bit as I was looking for errors in the
> quaternion algorithms rather than the data I was passing into the
> quaternion routines and than passing to OpenGL.
You may be able to get a job writing code for Mars lander orbital insertion
:-)
Russell McMahon
_______________________________________________
ERPS-list mailing list
[EMAIL PROTECTED]
http://lists.erps.org/mailman/listinfo/erps-list