> const ParticleMorph(radius, moveRate, dx, dy) {
> var self = {};
> addTrait(self, ParticleTrait(self, radius, moveRate, dx, dy));
> return Object.freeze(self);
> }
Given the additional helper
const complete(MakeTrait) {
return const MakeObject(...rest) {
var self = {};
addTrait(self, MakeTrait(self, ...rest));
return Object.freeze(self);
}
}
we can define ParticleMorph as simply
const ParticleMorph = complete(ParticleTrait);
--
Text by me above is hereby placed in the public domain
Cheers,
--MarkM
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