On 3/20/2011 12:03 PM, Kyle Simpson wrote:
...
Multiple repeated calls to |setTimeout(f,0)| are bugs
I don't agree with that assertion at all. Two different functions
might "queue up" two different snippets to happen "as soon as
possible, later", each of them using their own setTimeout(..., 0).
But I didn't say two different snippets. I said Multiple repeat calls to
the same snippet.
and setInterval of zero would be a bug.
setInterval(...,0) may be silly, but that doesn't mean it's a bug. It
means "make this happen as fast as possible", just like above where
setTimeout(...,0) means "make this happen as soon as possible".
Looping as fast as possible is likely to be a bug. It's not similar to
queuing events.
The "swamping" would occur if setInterval(f,0) was actually going to
spin in sub-millisecond speeds. It could also occur if you fake
setInterval with:
function f() {
// ...
setTimeout(f,0);
}
f();
Yes, like I said, multiple repeat calls to the same snippet.
But in either of those cases, I don't see why there'd be any reason
for "clamping" at anything higher than 1ms (being the smallest unit of
time I can address with the API anyway)?
I can't see any reason to lump event queuing with looping when its
looping that causes the issues.
jjb
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