On 18 October 2011 13:45, David Bruant <[email protected]> wrote: > Another alternative would be to do natively what we've been doing in code > which is that when a call is trapped, instead of using the handler, an new > object is created. This object inherits from the handler and has at the own > layer the 3 properties. If another trap is traversed, another object is > created, etc. (this is of course in theory. Engines are free to optimize).
Unfortunately, they aren't, because the difference is observable, due to unpleasant features like object identity. /Andreas _______________________________________________ es-discuss mailing list [email protected] https://mail.mozilla.org/listinfo/es-discuss

