I think you should make the distinction between [[Call]] and [[Construct]]. But
both would be great to have for objects. It’s probably best to create
importable names.
Then making the `new` operator available to object exemplars becomes indeed
simple. For example:
// Root object exemplar
import Construct from somewhere;
let ObjectExemplar = {
[Construct](...args) {
let inst = Object.create(this);
let result = inst.init(...args);
return (result === undefined ? inst : result);
}
}
On Apr 3, 2012, at 22:00 , Irakli Gozalishvili wrote:
> Hi,
>
> Please excuse me if this will sound too crazy, but this idea have being
> growing in my head for so long that I can't stop myself from proposing it
> here. I have experimented many different ways of doing inheritance in JS:
>
> 1. Starting with a simple sugar that reduces machinery involved, similar to
> backbone.js
> https://github.com/Gozala/extendables
>
> 2. Finishing with class free prototypal inheritance
> https://github.com/Gozala/selfish
>
> I have to say that experience with selfish turned out very interesting, it
> made things so much simpler no special forms, no twisted relations between
> constructors and objects, just a plain objects. Most of these things are not
> obvious until you start using them, but the fact that exemplars (classes) are
> no different from regular objects in the system makes things much simpler.
>
> That being said I have also came to realize that in most of the cases
> functions as exemplars would be a better feet than objects. As a matter of
> fact if objects could be made callable I think it could could have replaced
> most of the things that classes are targeting in more elegant way.
>
> Here is more or less what I have in mind: https://gist.github.com/2295048
>
> // class
> var Point = {
> (x, y) {
> this.getX = { () { return x; } }
> this.getY = { () { return x; } }
> }
>
> toString() {
> return '<' + this.getX() + ',' + this.getY() + '>';
> }
> }
>
> var a = new Point(0, 0)
> var b = new Point(1, 7)
>
> // Examples from class proposal
>
> // extend is like create with a diff that second arg is an object.
> var SkinnedMesh = Object.extend(THREE.Mesh, {
> (geometry, materials) {
> // call the superclass constructor
> THREE.Mesh.call(this, geometry, materials);
>
> // initialize instance properties
> this.identityMatrix = new THREE.Matrix4();
> this.bones = [];
> this.boneMatrices = [];
>
> // ...
> }
>
> update (camera) {
> THREE.Mesh.update.call(this);
> }
> });
>
> Also such callable objects provide shorter alternative to current function
> syntax:
> // shorter than function
>
> numbers.
> filter({ (x) { return x % 2 } }).
> // maybe single expression can be even shorter like arrow functions ?
> map({ (x) x * x }).
> forEach({ (x) { this.add(x) } }, that);
>
>
> Also this would allow interesting APIs similar to those found in clojure:
>
> // maps / sets similar like in clojure ?
> var map = WeakMap(), key = {}, value = {};
>
> map.set(key, value);
> map(key) // => value
> key(map) // => value
>
>
> And maybe built-ins could have it for doing `[]` work:
>
>
> // Maybe even non-magical replacement for `[]`
>
> [ 'a', 'b', 'c' ](1) // => 'b'
> ({ a: 1, b: 2 })('a') // => 1
> ('b')({ a: 1, b: 2 }) // => 2
>
> Regards
> --
> Irakli Gozalishvili
> Web: http://www.jeditoolkit.com/
>
> _______________________________________________
> es-discuss mailing list
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> https://mail.mozilla.org/listinfo/es-discuss
--
Dr. Axel Rauschmayer
[email protected]
home: rauschma.de
twitter: twitter.com/rauschma
blog: 2ality.com
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