Le 27/11/2012 14:02, David Bruant a écrit :
Hi,
var o = {};
WeakMap.call(o);
WeakSet.call(o);
Map.call(o);
Set.call(o);
Currently, this works and makes o a weakmap, a weakset, a map and a
set...
I understand collections were spec'ed to enable subclassing, but I
don't see the value of being able to subclass this way (I think Jason
Orendorff already made the comment somewhere but I can't find it).
Would it rather make sense that instead of internal [[WeakMapData]],
[[MapData]], etc. each would work with a single [[CollectionData]]
slot which value can change depending on how it's been defined?
Sorry, very bad working. I meant "can differ" instead of "can change".
The idea is that [[CollectionData]] is of a certain type decide at
initialization, but it couldn't change over time for a given object.
It would still be possible to subclass each (which is the minimum
class syntax needs since it's not possible to inherit from several
things), but remove the possibility to subclass several of them.
David
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