On May 22, 2013, at 7:21 PM, Tab Atkins Jr. wrote:
>> -ride the same number of @@ methods so I don't see a major gain in that
>> approach.
>
> [[MapData]] is just a list of tuples. All I need for my spec (and for
> future specs that want something Map-like) is the ability to define my
> own list of tuples (linked to another object), and the ability to
> intercept sets/deletes so I can do coercion and adjustment of other
> objects.
[[MapData]] is a specification abstraction for an implementation chosen data
structure. The spec. only describes the semantics that it must be able to
represent. It is not necessarily (and hopefully isn't) implemented as a list
of tuples. Regardless, it is only directly accessible at the implementation
level of a ES engine. Neither you or anybody else can directly interact with
it. However, you can indirectly interact with [[MapData]] through the
built-in [[MapData]] methods.
>
> Unless I'm completely missing something, there are at most 4 "basic"
> things to override, the same 4 things that you override to make an
> "object map": create/read/update/delete.
>
> Is it really more complicated than this? If so, how?
as complicated as this:
class StringMap extends Map {
delete(key) {return super(String(key));
get(key) {return super(String(key));
has(key) {return super(String(key));
set(key, value) {return super(String(key), value));
}
Allen
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