Hello,
You might know that the following ES expressions are broken:
text.charAt(0) // get the first character of the text
text.length > 100 ? text.substring(0,100) + '...' : text // cut the
text after 100 characters
The reason is *not* because ES works with UTF-16 code units instead of Unicode
code points (it's just a red herring!), but
because _graphemes_ (that is, what a human perceives as a "character") may span
multiple code units and/or code points.
For example, the letter "n̈" ("n" with diaeresis) is coded using two code
points, namely
U+006E (LATIN SMALL LETTER N) and U+0308 (COMBINING DIAERESIS), and two UTF-16
code units,
and it should be avoided to cut a string between these two codes in order to
keep the resulting text meaningful for humans.
(Nota bene: I have carefully chosen a grapheme that exists in a current written
language and does not exist
as precomposed Unicode character.)
The correct technical notion to use here, is the notion of "grapheme cluster",
that is
a sequence of Unicode code points that represents a grapheme.
See [UAX29] (Unicode Standard Annex #29: Unicode text segmentation), section 3,
for more info.
Therefore, I propose the following basic operations to operate on grapheme
clusters:
(1) String.prototype.graphemeAt(pos)
This method is similar to `String.prototype.charAt()`, but it returns a
grapheme cluster instead of a string
composed of a single UTF-16 code unit. More precisely, it returns the shortest
substring of `this`
beginning at position `pos` (inclusively) and ending at position `pos2`
(exclusively), where `pos2` is the
smallest position in `this` which is greater than `pos` and which is an
(extended) grapheme cluster boundary,
according to the specification in [UAX29], section 3.1.
If `pos` is out of bounds, an empty string is returned.
(2) String.prototype.graphemes(start = 0)
This method returns an iterator, enumerating the graphemes of `this`, starting
at position `start`.
Given the `String.prototype.graphemeAt` method as above,
it could be approximatively expressed in ES6 as follows (ignoring edge cases):
String.prototype.graphemes = function*(pos = 0) {
pos = Math.floor(pos)
if (pos < 0 || Number.isNaN(pos))
pos = 0
while (pos < this.length) {
let grapheme = this.graphemeAt(pos)
pos += grapheme.length
yield grapheme
}
}
So, the two examples of the beginning of my message could be correctly
implemented as follows:
text.graphemeAt(0) // get the first grapheme of the text
// shorten a text to its first hundred graphemes
var shortenText = ''
let numGraphemes = 0
for (let grapheme of text) {
numGraphemes += 1
if (numGraphemes > 100) {
shortenText += '…'
break
}
shortenText += grapheme
}
As a side note, I ask whether the `String.prototype.symbolAt
`/`String.prototype.at` as proposed in a recent thread,
and the `String.prototype[@@iterator]` as currently specified, are really what
people need,
or if they would mistakenly use them with the intended meaning of
`String.prototype.graphemeAt`
and `String.prototype.graphemes` as discussed in the present message?
Thoughts?
Claude
[UAX29]: http://www.unicode.org/reports/tr29/ "Unicode Standard Annex #29:
Unicode text segmentation."
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