Le 30 oct. 2013 à 04:54, Oliver Hunt <[email protected]> a écrit :

> As currently specified Math.sign has 5 different return values and, as far as 
> i can tell, does not solve the problem I thought it was trying to address. 
> That is the difficulty in distinguishing positive and negative numbers 
> without having to manually do the divide -> ±Infinity cruft.
> 
> What is the rational for this behaviour?
> 
> Current Math.sign is a new, and unexpectedly complex API that doesn’t solve 
> the common use case.
> 
> —Oliver
> 

`Math.sign` is expected to represent the mathematical sign function, which has 
a precise definition, see [1], [2]. Please note that `+0` and `-0` are the same 
value as far as maths is concerned, and that value is neither positive nor 
negative. (Or both nonnegative and nonpositive, if you prefer.) 

More generally, ES treats mathematically equal values as equal for any 
well-defined mathematical operation: doing otherwise would be new and 
unexpectedly complex (if you allow me to borrow your words).

—Claude

[1] http://mathworld.wolfram.com/Sign.html
[2] https://en.wikipedia.org/wiki/Signum_function

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