On Mon, Nov 24, 2014 at 9:00 AM, Brandon Andrews < [email protected]> wrote:
> float32/64 - float16: common name: half, IEEE 754-2008: binary16, often used on GPUs - float32: common name: float, IEEE 754-2008: binary32 - float64: common name: double, IEEE 754-2008: binary64 - float128: common name: quad, IEEE 754-2008: binary 128, often used in scientific computing - float80: common name: x86 extended precision, IEEE 754-2008 permissible extended percision format, often used instead of float128 because speed on x86 > decimal - decimal32: IEEE 754-2008: decimal32 - decimal64: IEEE 754-2008: decimal64 - decimal128: IEEE 754-2008: decimal128 FTFY
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