> Le 19 janv. 2015 à 11:58, Andreas Rossberg <[email protected]> a écrit :
> 
> On 17 January 2015 at 19:14, Allen Wirfs-Brock <[email protected] 
> <mailto:[email protected]>> wrote:
> On Jan 17, 2015, at 9:53 AM, Domenic Denicola wrote:
> > On Jan 17, 2015, at 12:31, Allen Wirfs-Brock <[email protected] 
> > <mailto:[email protected]>> wrote:
> >>
> >> If the enclosing function is invoked as a call expression the value of  
> >> `new.target` is null
> >
> > Just curious, why null instead of undefined?
> 
> null is used to indicate no [[Prototype]], so it seem to me to be a better 
> match for this situation.
> 
> Wouldn't the fact that null is a quasi-legal prototype strongly speak for 
> using undefined here? Otherwise, it seems you couldn't distinguish Call 
> invocations from Construct invocations with a prototype that has actually 
> been set to null (which I suppose is legal?).
> 
> (In terms of proper option/maybe types, this is yet another case of a None vs 
> Some(None) distinction.)
> 
> /Andreas
> 

`new.target` is a reference to the constructor, not the prototype, so the 
problem does not arise in practice.

But anyhow, I do think that `undefined` is semantically better here:

* `new.target === null` means: `new.target` has been set to "no object".
* `new.target === undefined` means: `new.target` has not been set.

When you execute a function body with the semantics of [[Construct]], the value 
of `new.target` is the original constructor on which `new` was applied. If it 
was possible to have the semantics of [[Construct]] with no original 
constructor, then `new.target` would be `null` (no-object).

But when you execute a function body with the semantics of [[Call]], there is 
no notion of "original constructor", and `new.target` is left with no value, 
i.e. `undefined`.

—Claude

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