Actually I just realized that even getVisibleRect is not generic enough as multiple sections of an element could become hidden. So we will going to need getVisibleRects.
On Fri, 4 Sep 2015 at 3:45 am Tab Atkins Jr. <[email protected]> wrote: > On Thu, Sep 3, 2015 at 3:26 AM, Behrang Saeedzadeh <[email protected]> > wrote: > > Hi Tab, > > > > My use case can already be implemented using JavaScript and some existing > > properties on elements such as clientLeft and its cousins. > > > > Here's a simplified version of my use case: > > http://codepen.io/behrangsa/pen/PPozWj > > That shows some example code, but I'm not sure what you're trying to > do with it. I guess you want to know if some of the options are > overflowing the container? What are you trying to accomplish with > that? What user-facing styling need are you attempting to address? > > > I am not sure if this is technically feasible or not. But AFAIK some > games > > use various algorithms to determine the visibility of an object in a 3D > > space. Or if a bullet fired in a direction will hit a given object or it > > will get blocked by an obstacle in front of it. So it seemed to me it > > probably should be feasible in HTML/CSS as well. > > "Feasible" and "sufficiently worthwhile to add to the web platform" > are, of course, two vastly different things. ^_^ > > ~TJ > -- Best regards, Behrang Saeedzadeh
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