As an aside and as Coroutines, I never understood why there is this inability to enumerate WeakMap keys.
Back in the time of flash/as3, I made some modules to observe objects that were garbage collected, and this was extremely useful. This was only possible because the keys were utterable. I was able to monitor objects at run time and their garbage collection as shown in this screenshot: I also never really understood the statement there: http://tc39wiki.calculist.org/es6/weak-map/ The AS3 tools (and demo for the curious): http://www.soundstep.com/blog/source/somacore/demo/Flash/SomaCoreGC/ This would have a major impact in game development, I wish javascript would not limit itself constantly. -- www.soundstep.com
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