To me it makes more sense to have functions constructors creating new instances of classes as you described. It seems more consistent having prototype chains and class inheritance being in sync as much as possible, as they are both forms of inheritance. Right now, if an object is an instance of a class it has the classes's prototype in the instance's prototype chain. If D extends C, than instances of D have both C and D's prototype in the prototype chain. It would really be nice if the converse were true, that is if an object has C's prototype in it's prototype chain than it must be an instance of C. Of course, this would not only be more consistent logically because both forms of inheritance (class and prototype) would have the same hierarchy, but it seems more consistent with ES3 behavior where instanceof determinations are based upon prototype chains. "is" and "instanceof" would have more similiar behavior (albiet still different). I suppose if __proto__ was still exposed as writable property programmers could still mess up the whole consistency though. Kris
On 7/2/07, Brendan Eich <[EMAIL PROTECTED]> wrote:
On Jul 2, 2007, at 9:21 AM, Kris Zyp wrote: It appears (at least in the reference implementation) that one there is an object that has a delegate object that is a typed object, that overwriting members in the top instance is sometimes not possible. For example: class C { var x : String; } c = new C; function F() {} F.prototype=c; f = new F; // f.__proto__ = c f.x =4; If you do this c.x now equals "4", that is the value is not set in f, but it goes up the prototype chain and sets 4 into x (and does implicit conversion). I think I realize why this is being done. c is of type C, but f is not of type C, but it still must maintain consistency in the typing of its members (so instance method can be assured of the right types, I presume). However, this seems that like quite unintuitive behavior for JavaScript. Generally one would expect the statement f.x=4; to only affect f, not f's delegate (c). Was it ever considered to enforce a system where if f delegates to c, that f must be the same type (or subtype) as c? This could be done by allowing [[Class]] definition to be inheritable from a delegate (in this f would not define what [[Class]] it is, but would inherit it's class definition from c which defines it's class to be C), and maintaining prototype chain consistency with class inheritance. If you want x to be a delegated and override-able "plain old" property, not a fixture, declare C thus: class C { prototype var x : String; } Without prototype qualifying var, you get a fixture, and fixtures are always fixed as to meaning and type constraint by type of their containing class. That's their *raison** d'ĂȘtre*. Having said that, I'll admit that your suggested change to the class instantiated by (new F) given F.prototype = new C is interesting and provocative. By default, ES4 as reference-implemented follows ES3 and makes (new F) for all functions F creates a new Object instance. But native constructor functions and classes can make instances of narrower types than Object, obviously (Date, RegExp, etc.). And some built-in classes (at least RegExp per ES3's spec, although no browsers follow this) have *prototype* properties of type Object. So there's an attractive symmetry in making F.prototype = new C cause (new F) to instantiate C instances. If we did this, you would still have fixtures overriding prototype properties, but you would have a fixture per (new F) instance, not one in the (new C) prototype instance as in your example (the one denoted by the variable |c|). That would avoid the pigeon-hole problem. (You could also use the prototype qualifier as in my counter-example.) If we did this, you might also (or might not) want |dynamic| in front of class C {...} in order to allow "expandos". Still thinking, comments welcome. /be
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