Well, heck, if you want to do something like that, the company I work for sells a product called Vibro-Acoustics that allows you to analyze the way sound waves behave. We could model your entire house, including all of your furniture, in our software, and then analyze not only the shape and placement of the rooms in your house, but also the contents. Should only take a couple of months for 3 or 4 full time engineers.... Heck I would be willing to do it, if the price was right.....
-----Original Message-----
From: Bob Miller [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, January 23, 2002 10:18 PM
To: [EMAIL PROTECTED]
Subject: [EUG-LUG:1225] Re: Jukebox woes
I was thinking I would pave the lot and put the individual rooms on
wheels so they could move around. I could optimize more than
acoustics that way -- have the windows track the sun, add rooms when
guests are here, and if we move, we won't have to pack.
Linux Rocks ! wrote:
> well.. if you think that is practicle, how about you design/develop the Lego
> house (a house made of modular peices, like legos), manufacture all the
> parts, then build your house, test the sound, then unbuild, and rebuild it,
> test, rinse, lather, replete... Hopefully the ideal house would fall within
> the granularity of the "house lego's ".
>
> Jamie
>
> On Wednesday 23 January 2002 18:45, you wrote:
> > Ralph Zeller wrote:
> > > You need to build your game room farther from your office. Try it at
> > > about 800 feet. If that doesn't work, try building it 900 feet away
> > > or so. By altering the environment around the acoustic characteristics
> > > of your current hardware and icecast's buffer settings, you should be
> > > able to adjust the delay to an acceptable sync.
> >
> > Ah! Finally, a practical suggestion!
> >
> > So I sent mail to the SliMP3 developer, and he is working on
> > multi-unit synchronization at this very moment
>
--
Bob Miller K<bob>
kbobsoft software consulting
http://kbobsoft.com [EMAIL PROTECTED]
