Check out these amazing examples of the powerful versatility of 
32 bit per channel images!
http://www.idruna.com/photogenicshdr.html

Why 32 Bits Per Channel?
Regular 8 and 16 bit per channel applications are simply not 
capable of realistically or accurately processing real world 
levels of illumination, because they clamp brightness levels to 
be discrete values between 0 and 255/65535. HDR floating point 
images can represent a vastly wider range of values, for example 
a bright object in a scene might have a brightness of 0.9, and 
the sun 10,000,000. As a result, you could darken an image, and 
just as you would expect, objects in the scene will become 
darkened, but the sun is still thousands of times brighter than 
the rest of the scene.


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