Check out these amazing examples of the powerful versatility of 32 bit per channel images! http://www.idruna.com/photogenicshdr.html
Why 32 Bits Per Channel? Regular 8 and 16 bit per channel applications are simply not capable of realistically or accurately processing real world levels of illumination, because they clamp brightness levels to be discrete values between 0 and 255/65535. HDR floating point images can represent a vastly wider range of values, for example a bright object in a scene might have a brightness of 0.9, and the sun 10,000,000. As a result, you could darken an image, and just as you would expect, objects in the scene will become darkened, but the sun is still thousands of times brighter than the rest of the scene. _______________________________________________ Eug-LUG mailing list [EMAIL PROTECTED] http://mailman.efn.org/cgi-bin/listinfo/eug-lug
