Can you agree, that in a game of Ultimate, MAKING A CALL, and RESOLVING A CALL, each have unique meaning and implications?

Try this: Imagine a new type of "Game Police", who's role is to MAKE CALLS, but who requires the decision-making (resolving) to be made by the players. What would it look like?

Resolving the call with your opponent means you need to have dialogue, listen, respect, and trust his/her's decision. If you turn to an advisor, you are effectively removing *the need* for the former, and ultimately, the trust you originally placed in your opponent. Removing *the need* is enough to spoil SOTG, because it is in stressful and pivotal situations that the best spirit is shown, and thus appreciated by everyone.

Having advisors feels like telling your mother that your bigger brother stole your candy and asking her to sort it out.

Could it be that players who are lifted the burden of dialogue, are encouraged to make more calls, because they don't have to deal with them or they get resolved more quickly? "Rebound effect".

I'm glad to see this discussion pop-up every once in a while, that way the newer players can get insight.

Thanks for the graffiti space.


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