[ref
http://electric-vehicle-discussion-list.413529.n4.nabble.com/EVLN-Nissan-and-Electronic-Arts-brought-EVs-to-SimCity-video-td4662703.html
EVLN: Nissan and Electronic-Arts brought EVs to SimCity (video)
]

Its probably hard to truly give a review on something you have not tried as
I do not have a current version of the SimCity game nor have I installed the
Leaf package (I have played SimCity in the past, but more on that later).
But if the screen-shots included in the newswires I posted (above) are a
true indicator, then it seems the Nissan/EA collaboration to bring EVs to a
popular game may have some positive EV promotional aspects, and differences
with the real-world that may bother some people.

I like the idea of involving EVs more in the public realm to gain more
visibility. Though looking the screen shot
http://media.pcgamer.com/files/2013/04/SimCity-Nissan-Leaf.gif
they show a Nissan solar canopy recharging site that is without EVSE being
shown connected to the Leaf EVs. The EVs just come in and park to recharge.
It is more like promoting inductive level-2 charging for the game's Leaf
EVs. I would think it would be more interesting to show how busy either the
public level-2 and or level-3 queuing gets, but with only five stations
around the city, that would be unrealistic. No matter what vehicle a person
drives (plugin or ice), they are all going to want to go to common
destinations to satisfy their purchasing needs (store, shopping center,
mall, parking garage, etc.).

SimCity can show a more ideal city, since you are the builder. Of course
some of the game's challenge is to see how mistakes affect the city's
outcome/health. An ideal real life public charging scenario would show
popular locations to park that have the EVSE located in the least wanted
spaces. Perhaps that could be one of the challenges, showing if you put
public EVSE incorrectly up-front, then the EV spots will get ice'd. Or if
you set the EVSE's use-fee too high then no driver uses it, showing all
other fairly-priced EVSE being used more. Showing level-3 advantages could
be a selling point for Nissan, as there is so much CHAdeMO already installed
in N. America. 

Public level-2 EVSE would be used according to need. i.e.: at a shopping
mall open 6am to 2am. So, while a driver may want to do charge for a couple
hours at level-2, there may also be a shopping center, mall employee parked
at a level-2 space all-day (or more than just a couple hours). The game
could also show something that rarely addressed: the need for
resident/domicile EVSE parking. Apt complexes could have an allotted number
of EV spaces, just to find later there are maxed out (not enough of them).
But perhaps I am asking too much real-life be put into a 'fun game'? Well,
if you are building/designing a city, headaches and a steep learning curve
come with the job. There are many things that could be shown that would
teach the public more of what it is like to drive a plugin.

Here is another more recent newswire on the Nissan/EA collaboration:

http://www.autoevolution.com/news/simcity-game-implements-nissan-leaf-charging-stations-58604.html
' ... After people were given the possibility to drive certain EVs in racing
games, such as the Tesla Roadster in the latest Need For Speed Most Wanted
edition, SimCity integrated Nissan Leaf charging stations to its town
simulation game series. Playing such a game, you will find that you can
build up to five charging stations throughout the level, after which several
Nissan Leafs will appear roaming on the virtual streets and use them as
needed. Also, the citizens will be more happy for having low pollution
levels, having big cheesy smiles on their faces. ... '


Tesla Roadsters in the latest 'Need For Speed' game version!?! Whoa, that
will certainly help the EV cause. 
And what they call SimCity citizens' big cheesy smiles, is what we would
call an EVgrin. 
I think it is good to have EVs offered in games in a positive way, even if
it isn't as real-world as some would like it. I think it will help the EV
cause, and get plugins more in the public eye as a normal viable
transportation option.

...
We (the plugin community) are on a journey of development which includes not
only improvements in motor-controller hardware, pack chemistries, but how
plugins are marketed, and the slow transition as they are incorporated into
our society. And let's also include the steep learning curve Automakers will
have because of years of fighting to stop EVs. 

Are their analogies to what is happening? (If you all will allow me, I will
throw a few out there ... )
Anyone old enough to remember what it was like before everyone started
walking around with a handheld smart device in their face or up to their
ear? How about going way back further when PC's were just getting their
start and the Internet was new.

Many years ago I was working on all sorts and types of computer hardware
(from main-frames all the way down to PCs). Some of PCs were a high level
manager's expensive to, yet by today's standards, pretty ancient / archaic
stuff. Once I had the hardware & OS working, one of methods I used to
exercise and test how well the machine was working was to run SimCIty (circa
late 1990's)
http://en.wikipedia.org/wiki/SimCity#SimCity

In those early years, not everyone had (or wanted Internet access). So, I
would print off images of all the EVs and carry them in a binder to show at
EVents. See
http://brucedp.150m.com/history/brucedp-at-sfpeaar9710.jpg

[Sidebar (skip this if you are not interested) ... but for others they may
get a laugh
Take a look at the video below, it shows a $5000 PC they think is
http://www.techrepublic.com/blog/geekend/the-ultimate-gaming-pc-from-1998/1482
http://youtube.com/watch?v=huyzCJvS6UQ
The ultimate gaming PC -- from 1998

For ~less than half the cost of those old-days, a person can get a true
gaming machine that is light years ahead of those days
http://www.frys.com/product/7544286?site=sr:SEARCH:MAIN_RSLT_PG
]

So my point of the sidebar was to show that much has changed over time in
the PC/computer/Internet world. And so has not only plugin hardware
technology to some degree, but the actual implementation of public charging
and the actual selling of plugins to the public (not leasing only like back
in the late 1990's) are today's big changes.

Inexpensive DC conversion components have improved since the 1990's. But
what about improvements with AC drive-train technology? Any evdl members
want to compare older Production EVs (US Electricar, Solectria, Ford Ranger
Electric, GM EV1, RAV4-EV, +more) hardware with today's Production EVs? What
has improved and why?

When compared to the radical incremental improvement changes in the
PC/computer/Internet world, Production EVs may not seem to have changed that
much (all run with a ~400VDC pack, AC motor-controller, etc.). But now there
is the installation of a charging infrastructure going on, and the
beginnings of plugin marketing awakenings.

I request comments and corrections on this.


{brucedp.150m.com}



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