Yes, but only because we can find out more
about this world's objects by virtue of our causal relatedness to
them.
Where I think identity becomes less
straightforward is not between entities that aren't worldmates with each other,
but rather between entities that aren't worldmates with us. I don't see (or
at least comprehend) here an answer to my question above.
I still don't know what work is being done
by your use of "concretely" here. If you chase the meaning of the word
"concrete" through any dictionary, all the paths you follow will end up at
some notion of at least a potential causal relationship with some indexical base
object. But if like me you define a world as a causal closure, then it's a
category mistake to speak of a world as "existing" in this conventional sense of
"concrete" existence, because by definition no other world can have a
causal relationship with ours or anything in ours.
If so, wouldn't that involve an
isomorphism whose information content is potentially the same size as the
state space itself?
I don't assume that there is a fact about
whether two merely-isomorphic automata are the same world or not. (By "merely
isomorphic" I mean they don't have the trivial isomorphism of having the same
transition rules and a shared state somewhere in their state histories.) The
point of my example was to try to make this assumption unavailable, so that the
straightforward bitstring encoding of an automaton stands as a first-class
instance of a world, and cannot be waved away as just one of the many ways that
the "concrete" world in question can be described.
My answer to your question would be that
every different automaton is a different world, except perhaps for the most
trivial of isomorphisms. Note that for a given purpose, such as in
considering the phenomenology experienced by the worlds' inhabitants, we
might define equivalence classes across strictly different automata and consider
them the same world. But such a perspective wouldn't necessarily be privileged,
and wouldn't be the right way to think about how many worlds there are of the
relevant kinds (which is the key to the problem of induction).
Who can vouch that the simulator
is physical and not itself in a simulated universe? Surely not the
inhabitants of the simulator's universe. I repeat what I said after
the above quote: "For any claim that an actual simulator is in operation, then
the simulator's world can itself be considered a
merely-possible simulation. I'm assuming for the moment that 'turtles all
the way down' is not a sensible claim."
Yes, I noted earlier that my
perspective "depends on the thesis that physicalism is right and that qualia and
consciousness are epiphenomena".
But all that is required to resolve the induction objection is that not-nice universes are usually not noticeable as such to their inhabitants. I guess I need to learn some more transfinite mathematics before I'll be able to understand how (whether?) you're responding to this point that irregularity doesn't undermine induction if the irregularity is unnoticed. Let me know if you can recommend any introductory texts in this area. |
Title: Message
- RE: possible solution to modal realism's problem of induction Brian Holtz

